That last part is the current sticking point. I can complete it, but I can't yet complete it in the manner I wish to, which is: everyone alive, a few bits of loot picked up, and nobody even remotely wounded. I have played this mission many, many times. After a good few hours of play, I am still on the first mission, the one right after the tutorial, where you head out and capture an unstable alien energy source to power your base with. As I play, I'm starting to realise that it's hard for a variety of interesting reasons, and not all of them are down to ingenious mechanical changes following on from Enemy Unknown. So XCOM 2 is hard - although, now I'm playing on Xbox One, there's at least the slight balm of being reunited with the first game's really beautiful console control system. Okay, maybe not Oops, but when I'm the soldier in question nothing is ever entirely off the table. These sound like cocktails served at the world's worst theme party, but they also, to their credit, sound like the sort of thing an inexperienced soldier might radio back to base when things go horribly wrong. Meanwhile, how bad am I at XCOM 2? By way of an answer, here are a few of my recent save file names: Everyone Dead. XCOM 2 has just landed on consoles with a decent port of the PC version - a bit stuttery when loading missions, but otherwise fine, as far as I can tell.
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